#ifndef SCENE_LOGIC_HANDLE_H
#define SCENE_LOGIC_HANDLE_H
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "LOG.h"
#include "../arch_os.h"
#include "../system_Config.h"
#include "../Product_Config.h"


#include "../my_driver/partition_driver.h"
#include "../mode_Config/mode_status_handle.h"
#include "../mode_Config/mode_light_length_config.h"//灯带长度配置文件
#include "../mode_Config/mode_scene_config.h" //子场景配置文件库
#include "../mode_Config/mode_light_effect_config.h"//组合场景配置
#include "../mode_handle/mode_display_handle.h"

#include "light_effect_handle.h" //组合场景库
typedef struct 
{
    void (*handle)(void);
}SCENE_HANDLE; //场景模式子处理函数


void scene_logic_handle(SYS_OPT_KEY opt);


#endif